This is what happens when people have to much time to play games. The game is a favorite of mine called Mincraft. You can find it at Minecraft.net
Via The Word of Notch
Verek demo working a bit!
I got the Verek demo now to start using data from the map editor. The directions work and will only show active locations to move too. Also just a few minutes ago I got portals online.
The only thing that really works is the map editor. The rest is still a major work in progress.
Verek Text Engine
The map editor was only one part of the entire project I have been working on. To me it was the most important one. The engine is not called “Verek” named after my first game design buddy which I am happy I still talk to him today (tho he is not really into game design anymore).
The main reason behind the engine was to make something that we could built a game on fast and easy. It seems we tried so many ways of doing this, but there was always something major we had to learn to get the project done and we failed at it. So this is why I am attempting to build a simple engine that allows people to finally make the game they have been wanting too!
Zip-zap done!
Since I started working on the map editor I have been trying to make it faster. Well today I was talking with my dad about the project (he liked text-based games a lot in the day). I was talking to him about speed of the editor when it hit me.
GZip! GZip is a web trick where the developer will tell the server to check with your browser, if your browser supports GZip (most do now) it will zip the HTML file smaller and send it to your browser to unzip it.
Well I tried it and ran it through a GZip test site and was shocked at what I seen.
Original Size: 308.46KB
Gzipped Size: 15.25KB
Date Savings: 95.06%
This is major, the map almost blinks up now. So to the followers that are watching the project. Can you see a difference?
Comments & Version 0.13
First off I want to thank everyone for the comments I have been getting from the feedback page. They help to keep me going. Also I know some of you want ajax power, well I do not have enough skill yet to do that, maybe in 2.0 :P
Like I said in the last post I wanted to get some of the options saved into the database. I did get portal 1 and 2 into the database now 3, 4, and 5 still can not be saved. I plan on doing the other 3 in 0.14.
Also I changed how the save area system works so it can handle the other tabs, so let me know if you get some save issues.
I also fixed an issue that would have caused data not to be saved right, before you even knew about it. :)
Map Editor Roadmap
I am on version 0.12 now. So whats my plans for a bit.
I plan on moving away from the main map editor for a bit, and working more on the area editor and getting the data from that saved. I also want to work on a small demo of the gameplay so some can see where I am aiming this.
Map Editor Pre-loading
I added a CSS trick to make the images load a bit faster then before. It works by pre-loading them first. I looked as thought if goes a bit faster, not instant by any means, but faster. Even IE seemed to load the images faster. However IE still has issues with slow Javascript.
I have been working on a simple web-text-based engine for a long time. Growing up I played a few DOS based text games that I loved. So I wanted to do something like it. I started out many times. However, each time I did I realized I was doing it wrong and it would take me months to make a decent game.
Anyways, I was thinking about a week ago about an idea to make a map editor that would allow me to deploy games faster. Well the link above is how far I have gotten on it.
I have shown it off a lot to tons of people. Maybe you were one that found it on Stumbleupon.com. Anyways, I got some good feedback and it is pushing me to keep the project going at full speed.
I love feedback, so if you got some share!?